or at least rarely get hit i should say, which plays into my dodge Plus the range is so good i cant get hit. Killed everyone at the factory solo then just let the hostage go :D I went for a crit build with sniper rifle.Īt level six i was criting over 200 lmao, 158 ish on high armored. I thought damage resistance only applied to status effects like poison and radiation. Appreciate info Alm888, it should help a lot! Everyone else should probably benefit from some kind of armor (the frying pan does not have drawbacks apart from occupying the weapon slot!). IMO, the only character relying solely on dodge is the dog. This effect is more noticeable with more than 45 starting HP. Having a set of armor (including a frying pan!) that provides a 35% DR (for body) means that usually (there are some primarily melee weapons that have a chance to totally ignore all armor) in your example instead of 30 damage you will receive only (30-5)*0.65 = 16 damage. Everyone else should probably benefit from some kind of armor (the frying pan does not have drawbacks apart from occupying the weapon slot!).Īlm888: You are probably missing "DamageResistance" (measured in %) which in fact is more useful that the meager DamageThreshold reduction. Shotgun wielders are a joke, if you have armor (especially with non-AP rounds) dealing from 0 to 2 damage. Sniper Rifle enemies are relatively tame (especially if they are unskilled, too dumb to shoot at maximum allowable range and/or at night) and can be initially ignored in combat. As a rule of thumb: melee enemies will always hit you, regardless of your armor setup (or lack of it), sometimes with the chance to completely bypass all armor or knock you out and are amongst the most dangerous, rivaled only by SMG/Automatic Assault Rifle enemies at close range (a burst of 5 rounds at point blank range equals certain death no matter what). The other thing is, of cource, the fact that enemy proficiency with weapons actually also counts towards their chances of hitting you so even if you are "naked", their hitting % would be somewhere in the nineteens (depends on the distance and the weapon) most of the time. LetsTPKothers: Am i missing something about armor guys? You are probably missing "DamageResistance" (measured in %) which in fact is more useful that the meager DamageThreshold reduction. My character has been naked the entire play through. I'm only about half to 3/4 through the game. So dodge is doing exactly what it is suppose to.Įven if i went with defense skills in my tree, it would still be drastically broken.Ītleast so far. Please tell me i am doing something wrong.ĭon't get me wrong I'm not saying to Nerf dodge, dodge is fine, I have high Dex, and dodge bonuses. So using armor instead of playing into dodge isnt even an option. With dodge i could survive 3-5 turns, three almost guaranteed. If a high end BP reduces damage by 5(at the cost of 18 dodge), i have 45 health, and the enemy is hitting for 30 damage a turn, i die in two turns no matter what with a ZERO% chance to dodge. Put simply, Crap + Crap = Festering crap, as is. It just makes no sense to have armor reduce so little damage but then also massively reduce dodge. If Dex wasnt such a huge thing in Atom Rpg i would say just dump Dodge for armor reduction but being that you have no choice to use at least 8-10 dex at the start of your game or you wont be able to hit more than once (in melee case do decent damage or die), or even hit at all because Dex = melee hit chance and of course dodge. Every piece of armor has a huge negative to dodge / very little damage reduction.
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